Small Teams making Big Games for Huge Audiences
Welcome to Coffee Stain
Coffee Stain is a game developer and publisher, founded in 2010, with a portfolio of community-driven games primarily for PC and console, and with a proven track record of building successful intellectual properties including Goat Simulator, Satisfactory, Deep Rock Galactic, Valheim, Teardown, and Welcome to Bloxburg. The Group consists of 13 game studios including Coffee Stain Studios, Ghost Ship, and Tuxedo Labs – all united by the aspiration of “small teams making big games for huge audiences”.
Our organisation and operations
Coffee Stain’s studios operate under a decentralized model with lean teams. The structure creates a capital-efficient ecosystem of autonomous studios that hold full accountability for development and continuous content updates, while the small central organization provides strategic and publishing support. As a developer driven by ideas, we regard our people as our most valuable assets. Attracting best in-class talent and empowering teams to take full creative responsibility are key to sustaining long-term success.

How we develop games with a long-term view
The development of games is conducted through an iterative process where independent studios drive ideas with accountability for quality, delivery, and profitability. The Group supports with strategy, knowledge sharing, and publishing, while community feedback is integrated throughout development. This structure ensures that games are continuously refined, supported with updates, and sustained over time.
Development to publishing phases for Coffee Stain and studios

- Studios are entrusted to pursue creative ideas.
- Each studio develops its games independently.
- Games are iteratively refined based on feedback from community.
- Games are released, with support from Coffee Stain.
- Studios maintain responsible for post-launch updates, Downloadable Content (DLC) as well as overall game profitability.
Our history
Coffee Stain was founded in Skövde, Sweden, in 2010 with the goal to create innovative, player-centric games. The Company first gained international recognition with the launch of Goat Simulator (2014), which became a cultural phenomenon and established Coffee Stain’s reputation for creativity and originality.
In the years that followed, Coffee Stain expanded its portfolio and publishing activities, supporting titles such as Deep Rock Galactic (2018), Satisfactory (2019), and Valheim (2021), which each achieved global reach and built highly engaged communities. The Group further broadened its capabilities through the integration of studios such as Ghost Ship Games (2021) and Tuxedo Labs (2025).
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