Hi all,
Today we’re launching our first patch with tweaks, updates and fixes to Goat Simulator: Remastered on all platforms!
Improvements:
- Movement: shortened the time delay between cancelling the ragdoll state and being able to walk again
- Movement: increased movement speed – especially diagonal movement and strafing – therefore bringing it closer to the original
- UI: added player confirmation dialogue when changing resolution via graphics menu on PC
- UI: enabled key hints for Mutator and Quest menus on the HUD by default and retroactively enabling it for every player (so you can disable it again in the settings)
Critical:
- General: fixed multiple crashes for all platforms
- General: fixed texture streaming issue, causing blurry textures for some PC players
- UI: fixed an unresponsive state upon repeatedly opening pause and mutator menu at the same time
- UI: fixed mini game key hints not being synchronized with the player HUD
- UI: added missing translations for mini game HUD
- Goatville: fixed indefinite ragdoll state after having been to space
- Waste of Space: fixed an unresponsive state when closing dialogue interactions
- Waste of Space: fixed performance problems when respawning after being in space
- Waste of Space: fixed performance problems after completing test chamber
- Goat Z: fixed the day counter being active and overlapping with the timer during a race
- PayDay: fixed the wrong and overlapping button hints for firing the cannons
- MMO: fixed unresponsive state when opening the inventory while in the quest menu
- Split screen: fixed brightness differences for players on some maps
- Split screen: fixed terrain flicker in some instances
- Performance: fixed random FPS drops while being in ragdoll state
Major:
- General: fixed broken camera handling when playing as Don Pastrami and going into water
- General: fixed broken animation of Valentino Salami after unmounting wrecking ball
- General: improved loading screen behaviour across the board
- UI: brought back the missing score numbers popping up for random chaos caused by Pilgor
- UI: added missing translations in “apply changes” window when changing graphic settings
- Goatville: fixed bad lightmap UVs on the school building
- Waste of Space: fixed wrong name for romanceable NPC “Maddy Delirious”
- Waste of Space: improved spaceship controllability at maximum speed
- Waste of Space: fixed Pilgor going off screen when triggering boost on hover bike with Valentino Salami mutator equipped
- Waste of Space: fixed multiple missing or offset walls and collisions in the wrong place
- Waste of Space: fixed broken HLODs
- Buck to School: fixed collision of window in the dean’s office
- Buck to School: fixed “hurdle run” event not being triggered during a session if player runs through start/finish in opposite direction
- PayDay: fixed the “default” button in the controls menu not working anymore after interacting with the Baaa machine
- PayDay: improved the behaviour of cars, so they don’t knock down street lamps, traffic lights and signs before the player comes around
- PayDay: added missing HLOD for casino
- MMO: fixed “Johnny wants a snack” quest being shown as complete before player brings a snack
- MMO: fixed Pilgor being changed to tank character upon traveling into the city walls
- Goat Z: fixed players not being teleported to main map after completing “Survive a Day” tutorial event
- Goat Z: fixed “quest completed” notification missing when completing quests during ongoing outbreak
- Goat Z: fixed the name of the plank, which caused two items to be impossible to craft
- Split screen: fixed overlapping scores during time trails
- Split screen: fixed the mouse cursor gone missing after initiating split screen on PC
- Split screen: fixed players not being able to separately toggle active quest tracking on HUD
Minor:
- General: fixed Pilgor sometimes tripping over licked objects
- General: fixed objects being pushed away too violently when player is recovering from ragdoll state
- General: fixed wrong position of Pilgor after performing tricks when using Homo Simulatus mutator
- General: fixed Angel Goat mutator being applied to Pilgor every time the player is inactive
- UI: improved UI and HUD layout for multiple screens
- Goatville: improved the low resolution texture of Earth when going into space on PS5
- Goatville & Goat City Bay: fixed ragdoll and flying counting towards wallrun challenge under certain circumstances
- Goat City Bay: fixed Pilgor getting wobbly legs when on top of carousel
- Goat City Bay: fixed hockey puck being yeeted away when respawning after scoring a goal
- Waste of Space: fixed the Goat Trophy at the museum still showing up even if already collected
- Waste of Space: fixed the giraffe hovering above the ground
- Waste of Space: fixed Pilgor getting wobbly legs on some slow elevators
- Waste of Space: fixed objective markers above NPCs during romance quest, so players can see more than only one at a time
- Waste of Space: fixed the broken teleporters after completing the test chamber
- Waste of Space: fixed a wrong key hint being displayed for “beam back to station” on PC
- Goat Z: fixed non-functioning starvation mechanic during “Survive a Day” tutorial event
- Goat Z: fixed straw bales being called “medium” (we think they are actually great)
- Goat Z: fixed helium gas cylinders being called “helium carts”
- Goat Z: fixed “Start a Zombie Outbreak” toast being shown when starting “After Outbreak”
- Goat Z: fixed “Crystal Breath” quest counting normal NPCs bring frozen instead of only zombies
- Goat Z: fixed crafting recipes not closing automatically when leaving the garage
- Goat Z: fixed multiple faulty or missing collisions
- Goat Z: fixed some Zombies interrupting their own voice overs over and over and over and over again
- PayDay: fixed NPCs being spawned high above the ground in some instances
- MMO: fixed Pilgor getting wobbly legs on the Goatwind elevator
Trivial:
- Goat City Bay: fixed a flickering ground texture in front of the rollercoaster
- Waste of Space: fixed a senselessly rotating cow when recovering from ragdoll state in the test chamber
- Goat Z: fixed too many gravestones being called “secretive gravestone”, although there is only one and that one is secret
- PayDay: fixed a broken walking animation of the police NPCs (Fix the police!)
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