November 25, 2024

Goat Simulator Remastered Patch #1

Hi all,

Today we're launching our first patch with tweaks, updates and fixes to Goat Simulator: Remastered on all platforms!

Improvements:

·        Movement: shortened the time delay between cancelling the ragdoll state and being able to walk again

·        Movement: increased movement speed – especially diagonal movement and strafing – therefore bringing it closer to the original

·        UI: added player confirmation dialogue when changing resolution via graphics menu on PC

·        UI: enabled key hints for Mutator and Quest menus on the HUD by default and retroactively enabling it for every player (so you can disable it again in the settings)

 

Critical:

·        General: fixed multiple crashes for all platforms

·        General: fixed texture streaming issue, causing blurry textures for some PC players

·        UI: fixed an unresponsive state upon repeatedly opening pause and mutator menu at the same time

·        UI: fixed mini game key hints not being synchronized with the player HUD

·        UI: added missing translations for mini game HUD

·        Goatville: fixed indefinite ragdoll state after having been to space

·        Waste of Space: fixed an unresponsive state when closing dialogue interactions

·        Waste of Space: fixed performance problems when respawning after being in space

·        Waste of Space: fixed performance problems after completing test chamber

·        Goat Z: fixed the day counter being active and overlapping with the timer during a race

·        PayDay: fixed the wrong and overlapping button hints for firing the cannons

·        MMO: fixed unresponsive state when opening the inventory while in the quest menu

·        Split screen: fixed brightness differences for players on some maps

·        Split screen: fixed terrain flicker in some instances

·        Performance: fixed random FPS drops while being in ragdoll state

 

Major:

·        General: fixed broken camera handling when playing as Don Pastrami and going into water

·        General: fixed broken animation of Valentino Salami after unmounting wrecking ball

·        General: improved loading screen behaviour across the board

·        UI: brought back the missing score numbers popping up for random chaos caused by Pilgor

·        UI: added missing translations in “apply changes” window when changing graphic settings

·        Goatville: fixed bad lightmap UVs on the school building

·        Waste of Space: fixed wrong name for romanceable NPC “Maddy Delirious”

·        Waste of Space: improved spaceship controllability at maximum speed

·        Waste of Space: fixed Pilgor going off screen when triggering boost on hover bike with Valentino Salami mutator equipped

·        Waste of Space: fixed multiple missing or offset walls and collisions in the wrong place

·        Waste of Space: fixed broken HLODs

·        Buck to School: fixed collision of window in the dean’s office

·        Buck to School: fixed “hurdle run” event not being triggered during a session if player runs through start/finish in opposite direction

·        PayDay: fixed the “default” button in the controls menu not working anymore after interacting with the Baaa machine

·        PayDay: improved the behaviour of cars, so they don’t knock down street lamps, traffic lights and signs before the player comes around

·        PayDay: added missing HLOD for casino

·        MMO: fixed “Johnny wants a snack” quest being shown as complete before player brings a snack

·        MMO: fixed Pilgor being changed to tank character upon traveling into the city walls

·        Goat Z: fixed players not being teleported to main map after completing “Survive a Day” tutorial event

·        Goat Z: fixed “quest completed” notification missing when completing quests during ongoing outbreak

·        Goat Z: fixed the name of the plank, which caused two items to be impossible to craft

·        Split screen: fixed overlapping scores during time trails

·        Split screen: fixed the mouse cursor gone missing after initiating split screen on PC

·        Split screen: fixed players not being able to separately toggle active quest tracking on HUD

 

Minor:

·        General: fixed Pilgor sometimes tripping over licked objects

·        General: fixed objects being pushed away too violently when player is recovering from ragdoll state

·        General: fixed wrong position of Pilgor after performing tricks when using Homo Simulatus mutator

·        General: fixed Angel Goat mutator being applied to Pilgor every time the player is inactive

·        UI: improved UI and HUD layout for multiple screens

·        Goatville: improved the low resolution texture of Earth when going into space on PS5

·        Goatville & Goat City Bay: fixed ragdoll and flying counting towards wallrun challenge under certain circumstances

·        Goat City Bay: fixed Pilgor getting wobbly legs when on top of carousel

·        Goat City Bay: fixed hockey puck being yeeted away when respawning after scoring a goal

·        Waste of Space: fixed the Goat Trophy at the museum still showing up even if already collected

·        Waste of Space: fixed the giraffe hovering above the ground

·        Waste of Space: fixed Pilgor getting wobbly legs on some slow elevators

·        Waste of Space: fixed objective markers above NPCs during romance quest, so players can see more than only one at a time

·        Waste of Space: fixed the broken teleporters after completing the test chamber

·        Waste of Space: fixed a wrong key hint being displayed for “beam back to station” on PC

·        Goat Z: fixed non-functioning starvation mechanic during “Survive a Day” tutorial event

·        Goat Z: fixed straw bales being called “medium” (we think they are actually great)

·        Goat Z: fixed helium gas cylinders being called “helium carts”

·        Goat Z: fixed “Start a Zombie Outbreak” toast being shown when starting “After Outbreak”

·        Goat Z: fixed “Crystal Breath” quest counting normal NPCs bring frozen instead of only zombies

·        Goat Z: fixed crafting recipes not closing automatically when leaving the garage

·        Goat Z: fixed multiple faulty or missing collisions

·        Goat Z: fixed some Zombies interrupting their own voice overs over and over and over and over again

·        PayDay: fixed NPCs being spawned high above the ground in some instances

·        MMO: fixed Pilgor getting wobbly legs on the Goatwind elevator

 

Trivial:

·        Goat City Bay: fixed a flickering ground texture in front of the rollercoaster

·        Waste of Space: fixed a senselessly rotating cow when recovering from ragdoll state in the test chamber

·        Goat Z: fixed too many gravestones being called “secretive gravestone”, although there is only one and that one is secret

·        PayDay: fixed a broken walking animation of the police NPCs (Fix the police!)

 

 


Thanks for reading!

Team Coffee Stain.